When making this decision, keep in mind the kind of character you want to play. It establishes fundamental qualities that exist throughout your character’s adventuring career. Your choice of race affects many different aspects of your character. Drow, a subrace of elves, are a lso uncommon. Dragonborn, gnomes, half-elves, half-orcs, and tieflings are less common as adventurers. Dwarves, elves, halflings, and humans are the most common races to produce the sort of adventurers who make up typical parties. Not every intelligent race of the multiverse is appropriate for a player-controlled adventurer. ![]() Your character belongs to one of t hese peoples. Humans are the most common people in the worlds of D&D, but they live and work alongside dwarves, elves, halflings, and countless other fantastic species. And there, well out of the sunlight, is a lone drow - a fugitive from the subterranean expanse of the Underdark, trying to make his way in a world that fears his kind. Half-elves and half-orcs live and work alongside humans, without fully belonging to the races of either of their parents. A group of gnomes laughs as one of them activates a clever wooden toy that moves of its own accord. Scattered among these common peoples are less numerous folk: a hulking dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes. Buildings in myriad architectural styles display the diverse origins of their inhabitants.Īnd the people themselves - people of varying size, shape, and color, dressed in a dazzling spectrum of styles and hues - represent many different races, from diminutive halflings and stout dwarves to majestically beautiful elves, mingling among a variety of human ethnicities. ![]() The smells of cooking in dozens of different cuisines mingle with the odors of crowded streets and poor sanitation. Voices chatter in countless different languages. A few so unique, so mind-bendingly mad that any other game would need to completely script entire events to come anywhere close to replicating these events.Monstrous Compendium Vol 3: Minecraft CreaturesĪ visit to one of the great cities in the worlds of Dungeons & Dragons - Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors - overwhelms the senses. So, to celebrate its unique nature, here's a collection of stories from both the community and development side of things which could never have taken place in any other title. From attempting to convert an entire ocean into one massive mermaid farm to abusing a programming bug which turns drawbridges into atom smashing weapons of war, there's seemingly no end to the creative madness both behind the game and among its players. Almost the entire community of Bay 12's Forums is driven by accomplishing the impossible and discovering the new exploits with every new version of the game. Despite spawning a fair number of imitators, not one has yet to capture the same staggering difficulty curve, insane level of detail, sheer madness nor the charm which comes from a minimalist graphics set and almost inaccessible interface. ![]() Even in the day and age where entire video game communities can be built upon personal modding and the indie scene is booming, it's safe to say there's nothing quite like Dwarf Fortress.
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